An audio first-person shooter, built in NVGT
There is no screen. You play it by listening.
Everything in Fireteam: Requiem is heard — where people are, what they are carrying, what sort of room you are standing in, whether the fight you can hear is inside a building or out in the street, and how far away it is. Forty Halo maps, seventy-three weapons, two persistent cities, and a motion tracker that has to do the work a radar does.
Version 0.9.9.2 · beta · free · a fan project, not for sale
The server, right now
Asking the server…
Message of the day
Reading it from the server…
What is in it
Six things, each of which has a page that explains it properly rather than listing it.
Hearing everything
Four distance tiers per weapon, real room reverberation, occlusion through walls, and a motion tracker offered three ways because it is asked for three different reasons.
FightingFifty-eight weapons
Ammunition is a shared pool by calibre. Plasma builds heat and vents when you stop. Melee is two moves on one button and you can hear which one you just did.
PersistentThe Sprawl
Two cities running permanently. Deploy with a sidearm, find what you can in chests that hum, and get out through the one way out everybody has been told about.
DrivingVehicles and two guns
The engine note is the speedometer. A Banshee trades airspeed for height and a Hornet hovers. Pick up a second one-handed weapon and you are dual wielding, with everything that costs.
PlayingThe lobby and the modes
The lobby is a place rather than a menu. Seven modes, custom matches with every setting exposed, quick match, invitations, and a loadout that belongs to the match.
Live tableEvery weapon and vehicle
The numbers the server is actually using: damage, rate of fire, calibre, heat, and every vehicle's speed, armour and seats. Published by the running server.
Reading itThe interface
Every key rebindable, every setting a slider you can hear while you move it, and the leaderboards, your friends, your fireteam, support and the documentation on one screen you can open from anywhere with shift and F7.
The size of it
These are read from the running server where it can be reached, and are the shipped figures otherwise.
Starting
If you learn three keys, learn these
| Key | What it does |
|---|---|
| T | Motion tracker sweep. One beacon per person within twenty-five metres, placed where they are, pitched by whether they are above or below you. |
| B | Where you are. |
| M | What is near you, nearest first. |
The motion tracker is on T and it is the key that makes the game playable. Read the keys before you play — they are on this site, and alt + D in the game from anywhere.
Running it
fireteam_requiem.exe the game
server/fr_server.exe the server, port 6363
Start the server first, then the game. Make an account from the accounts menu, then Play. That puts you in the lobby, which is a place rather than a menu: you are signed in, you are not on a map, and enter opens the menu.
Latest release
Reading the changelog…