The numbers the server is actually using
The weapons
Every weapon, grenade and armour ability, as the running server holds them — not the file it reads, but what it made of that file, with every default resolved. The server owns this table and sends it to every client at login, so nobody can be playing to different numbers.
Weapons
Asking the server for the weapon table…
Pick a weapon from the table and everything known about it — what it looks like, what it does, and what it sounds like from the other end of a corridor — opens here.
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Grenades
Six of them, and the difference between them is what they do after they land rather than how much.
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Armour abilities
One at a time, chosen with the loadout. In a game played by ear, most of these are about sound.
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While you are dual wielding you have no armour ability at all — you have not got a spare hand.
Ammunition is a pool by calibre rather than a number attached to a gun, which is why the reserve figure below is where a weapon starts rather than what it can hold. See the arsenal for how that works, and the raw feed for all of it at once.